Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Path: /Users/USER/Library/Application Support/Steam/*/GarrysMod_Signed.app/Contents/MacOS/gmodĪnonymous UUID: 5ADFE3C4-A8B1-238D-7B8B-73919DD9CADA It can't work with static props because they're not a valid type of entity.Failed to dlopen GarrysMod_Signed.app/Contents/MacOS//Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib error=dlopen(GarrysMod_Signed.app/Contents/MacOS//Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib, 0x0002): tried: 'GarrysMod_Signed.app/Contents/MacOS//Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib' (no such file), '/usr/lib/filesystem_stdio.dylib' (no such file)įailed to dlopen GarrysMod.app/Contents/MacOS//Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib error=dlopen(GarrysMod.app/Contents/MacOS//Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib, 0x0002): tried: 'GarrysMod.app/Contents/MacOS//Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib' (no such file), '/usr/lib/filesystem_stdio.dylib' (no such file)įailed to dlopen /Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib error=dlopen(/Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib, 0x0002): tried: '/Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib' (no such file), '/usr/lib/filesystem_stdio.dylib' (no such file)įailed to load /Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib: (null)ĪppFramework : Unable to load module /Users/satanch/Library/Application Support/Steam/steamapps/common/GarrysMod/filesystem_stdio.dylib!Īnd some report from Apple reporting system: In some cases animation may not reset or carry over (particularly with viewmodels). Dynamic props, physic props, weapons (inc.
īy the way it works not just with NPCs but basically anything that can have a model.
If you want to change the specific NPC you're looking at, the one under you crosshair, you can do ent_fire !picker setmodelname. If for example you want to replace Breen with, say, a cinder block, you can useĮnt_fire npc_breen setmodelname "props_junk/cinderblock01a". Path is relative to models/ (so, you don't need to write "models/Breen") and you don't need to include ".mdl". It can target both individual entities or classes (all entity of that type in a map).įor example if you want to change all citizens on the map to use Breen model, you do The command that currently exists in DI 1.2, is 'setmodelname'.
This wouldn't be necessary if we could replace default shaders (then mods that don't have those edited shaders, would just use the default shader of the same name), but guess what Valve invariably forbids it in the engine code. The (impossible) problem with making custom shaders work in other mods, is that to initialise fallback to default shaders, those mods themselves need to include custom shader code in the first place.